
Pulsarmania
Realistic bike simulation and stunt game
01About

I've created games and interactive experiences for mobile, PC, WebGL, and AR/VR/MR. On the technical side, I handle gameplay programming, AI, UI, networking, and optimization. A background in animation and VFX adds a creative eye, so I care about how a game feels to play, not just whether it works. I can take a project from first prototype to final release on my own, or join a team and take charge of a feature, working closely with designers and artists along the way. Either way, my goal is the same: a game that runs smoothly, feels great, and gets finished.
Based in Indore
02
03

Realistic bike simulation and stunt game

Polished first-person horror survival game

Mixed reality car customization experience

Large-scale story-driven VR experience

Fishing adventure across America

Educational biology games with interactive learning

Mixed reality zombie survival shooter

Runtime content loading and API exploration

Retro-inspired 2D platformer shooter

Two-player cooperative obstacle course

Cute and satisfying number-matching race

Interactive mixed reality character storytelling

Stylized obstacle course platformer

Intense VR drone combat and boss fight

VR zombie combat and multi-boss survival

Mobile open-world gameplay systems prototype

Dynamic WebAR experiences powered by Unity

Third-person multiplayer survival game prototype

Realistic night-time car simulation prototype

Interactive memory game for young learners

Fast-paced shape-matching survival game

A playable 2D resume and personal story

Meta Quest body tracking and avatar prototype

Immersive 3D architectural visualization app

First-person parkour shooter gameplay prototype

Reusable Google AdMob integration for Unity

Simple spelling game with interactive 2D visuals

Nice and polished classic Tic Tac Toe

Turning floor plans into interactive 3D spaces

A self-built 3D game and coding confidence challenge

Simple 3D sphere runner and Unity practice game

Simple WebGL ghost-hunting game for kids

Mobile Red Light Green Light survival game

My first completed Unity game

Optimized VR environment for Meta Quest

Early 3D artwork and modeling foundations

A collection of early Photoshop art and design work

Award-winning Iron Man VFX and CGI project

Award-winning futuristic sci-fi VFX road scene

A collection of 2D animation and motion graphics

A collection of VFX and CGI experiments

The editing journey that started it all

Personal video edits with music and effects

Simple and professional video editing work

Where my creative journey first began

A collection of my work at Webiz Solution
Showing 3 of 12 projectsShowing 6 of 12 projectsShowing 9 of 12 projects
04

Jun 2025 – Jul 2026 · 1 yr 2 mos
iPangram
Surat · Remote · Full-time
Worked as a Unity Developer across VR, MR and WebAR projects at iPangram, building gameplay, AI, XR interactions and storytelling systems while optimizing large environments for standalone hardware. Developed body-tracking and MR prototypes and integrated WebAR content delivery into a multidisciplinary platform.

Mar 2025 – May 2025 · 3 mos
Carina Soft Labs Inc.
Indore · On-site · Full-time
Developed Unity games and prototypes across diverse gameplay systems, including combat, puzzles and AI-driven mechanics, while building a reusable Google AdMob plugin adopted by multiple developers. Handled gameplay, AI, UI, assets, SFX and optimization, delivering client projects and functional prototypes.

Feb 2025 – May 2025 · 4 mos
Wrexa Technologies
Chennai · Remote · Full-time
Led development of Pulsar Mania, a Bajaj Pulsar NS400Z launch game at Wrexa, covering Unity programming, 3D, animation, UI, SFX and optimization. Built physics-based riding, customization and Firebase leaderboards, optimized a large map, and delivered a polished client-ready build appreciated by Bajaj.

Feb 2023 – Jan 2024 · 1 yr
Webiz Solution
Indore · Hybrid · Self-employed
Created 2D/3D animations, motion graphics, and explainer videos for various projects. Worked with many of their clients and startups, with L&T being one of them. Tools used: After Effects, Illustrator, Photoshop, 3ds Max, and Maya.

Nov 2021 – Jan 2024 · 2 yrs 3 mos
Indore · Hybrid · Freelance
Created a diverse body of multimedia and digital media work across freelance, client, and self-directed projects, spanning 3D modeling and visualization, VFX and CGI, 2D animation, motion graphics, video editing, Photoshop, digital illustration, and experimental visual content. Worked on promotional and corporate media, advertisements, social content, educational and explainer videos, gaming montages, personal edits, and independent creative projects. These experiences developed my skills in visual storytelling, animation, compositing, editing, design, and digital production, while building the creative foundation that continues to support my work in Unity, game development, and real-time 3D.
05

24 FPS International Animation Awards
Received a Gold Award at the 24 FPS International Animation Awards for the VFX Compositing work presented in the submitted project.
This video can't be played right now.
This video can't be played right now.




24 FPS International Animation Awards
Received a Silver Award at the 24 FPS International Animation Awards for the VFX Compositing work presented in the submitted project.
This video can't be played right now.



06

May 2022 – January 2025
Game Design & VFX
Specialized training in Game Design & Development, VFX, 3D Art, animation, and digital content creation for interactive media.

June 2022 – May 2025
Bachelor of Computer Applications (BCA)
Undergraduate degree focused on Computer Applications, programming, software development, databases, and core computing.
07
Click below to open my resume.
08
My background in video editing, motion graphics, VFX, 3D art, and design helps me work beyond code. These skills allow me to contribute to UI, assets, audio, visual presentation, and the overall experience—not just gameplay programming.
Depending on the project, I can take ownership from gameplay programming and UI through 3D implementation, audio, optimization, testing, and delivery. On solo projects, I have handled much of the development pipeline independently; on larger projects, I focus primarily on Unity development and technical implementation within a team.
My work spans mobile games, PC experiences, WebGL, WebAR, VR, mixed reality, educational applications, interactive architectural visualization, and product experiences.
I treat optimization as part of development rather than a final cleanup step. My experience includes profiling, lighting and mesh optimization, draw-call reduction, baking, mobile-friendly rendering decisions, and testing directly on target devices.
Both. I have developed complete projects independently while also collaborating with multidisciplinary teams. On VR projects, for example, I have worked alongside 3D artists, voice engineers, and AI engineers to turn creative concepts into optimized interactive experiences.
09
I've always wanted to be a game developer. As a teenager, I explored video editing, motion graphics, VFX, 3D art, and gaming content out of curiosity. Later, I discovered Unity and learned how to combine these creative skills with programming to build games and interactive experiences.
I worked as a freelance video editor and motion designer during my teenage years, building an early foundation in visual storytelling, editing, motion graphics, and VFX.
I built and released Eliza's Horror Mansion as a five-month solo project, handling its concept, story, gameplay, 3D environment, audio, optimization, testing, and Google Play release.
I received a Gold Award at the 2022 24 FPS International Animation Awards for Sci-Fi City VFX, followed by a Silver Award in 2023 for my Iron Man VFX & CGI Project.
My work spans a wide range of platforms and experiences, including mobile games, PC, WebGL, WebAR, VR, mixed reality, educational applications, and interactive architectural visualization.
I have experience working both independently and within multidisciplinary teams, collaborating with artists, designers, voice engineers, and AI engineers to turn creative concepts into functional interactive experiences.