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01About

Hi! I'm Anuj Chouhan, a Unity Developer who builds complete games.

I've created games and interactive experiences for mobile, PC, WebGL, and AR/VR/MR. On the technical side, I handle gameplay programming, AI, UI, networking, and optimization. A background in animation and VFX adds a creative eye, so I care about how a game feels to play, not just whether it works. I can take a project from first prototype to final release on my own, or join a team and take charge of a feature, working closely with designers and artists along the way. Either way, my goal is the same: a game that runs smoothly, feels great, and gets finished.

View projects

Based in Indore

02

Technical Skills & Capabilities

14 categories · 102 skills

  • 0115 skills

    Unity & Game Development

    • Unity Engine
    • Splines
    • Cinemachine
    • AI Navigation (NavMesh)
    • Addressables
    • Animation & Rigging
    • Timeline
    • ProBuilder
    • Unity Input System
    • Unity UI (UGUI)
    • Unity UI Toolkit
    • Unity Localization
    • Unity Gaming Services
    • Unity Cloud Diagnostics
    • Unity CLI
  • 028 skills

    Multiplayer & Networking

    • Netcode for GameObjects
    • Unity Transport
    • Lobby
    • Relay
    • Matchmaker
    • Photon
    • Photon Fusion
    • Mirror
  • 037 skills

    Backend, Cloud & Monetization

    • Firebase SDKs
    • Microsoft PlayFab
    • Unity IAP
    • Google AdMob
    • IronSource / LevelPlay
    • Remote Config
    • Player Authentication
  • 046 skills

    XR / AR / VR / MR

    • AR Foundation
    • OpenXR
    • Meta XR SDK
    • XR Interaction Toolkit (XRI)
    • XR Hands
    • Imagine AR SDK
  • 056 skills

    Performance & Optimization

    • Unity Profiler
    • Memory Profiler
    • Frame Debugger
    • Object Pooling
    • Draw Call Optimization
    • Mobile Optimization
  • 064 skills

    AI & Machine Learning

    • Unity ML-Agents
    • Convai
    • Generative AI
    • AI-Assisted Development
  • 075 skills

    Version Control

    • Git
    • GitHub
    • Git LFS
    • Unity Version Control
    • SourceTree
  • 0815 skills

    Game Programming

    • C#
    • C++
    • Object-Oriented Programming (OOP)
    • Design Patterns
    • SOLID Principles
    • ScriptableObjects
    • Coroutines
    • Async/Await
    • Data Structures & Algorithms
    • REST APIs
    • JSON / Serialization
    • State Machines
    • Custom Editors
    • Game Architecture
    • Dependency Injection
  • 093 skills

    Development Tools

    • Visual Studio
    • Visual Studio Code
    • JetBrains Rider
  • 108 skills

    3D / Design / Creative Tools

    • Autodesk Maya
    • Blender
    • Substance 3D Painter
    • Figma
    • Adobe Photoshop
    • Adobe Illustrator
    • Adobe After Effects
    • Adobe Premiere Pro
  • 116 skills

    Graphics & Rendering

    • Universal Render Pipeline (URP)
    • High Definition Render Pipeline (HDRP)
    • Lighting & Global Illumination
    • Post Processing
    • Shader Graph
    • Particle Systems
  • 128 skills

    Project Management & Collaboration

    • Notion
    • ClickUp
    • Jira
    • Trello
    • Slack
    • Microsoft Teams
    • Google Workspace
    • Microsoft 365
  • 136 skills

    Game Publishing & Developer Platforms

    • Google Play Console
    • Google Play Games Services
    • Google Play Internal & Closed Testing
    • TestFlight
    • App Store Connect
    • Apple Game Center
  • 145 skills

    Target Platforms

    • Android
    • iOS
    • Windows / PC
    • WebGL
    • Console

03

Projects

    • Featured
    • Game Development

    Pulsarmania

    Realistic bike simulation and stunt game

    Solo Developer / Tech Lead · Wrexa Technologies

    • Featured
    • Game Development

    Eliza's Horror Mansion

    Polished first-person horror survival game

    Solo Indie Developer · Personal Project

    • Featured
    • XR Projects

    Drive Craft

    Mixed reality car customization experience

    Solo Developer · iPangram

    • Featured
    • XR Projects

    Project-X

    Large-scale story-driven VR experience

    Lead Unity Developer · iPangram

    • Featured
    • Game Development

    Catch America

    Fishing adventure across America

    Game Developer · Client Project — U.S.-based client

    • Featured
    • Game Development

    Mugglemedico

    Educational biology games with interactive learning

    Solo Developer · Client Project

    • Featured
    • XR Projects

    Room of the Dead

    Mixed reality zombie survival shooter

    Solo Developer · iPangram

    • Featured
    • Unity Engineering

    API Content Explorer

    Runtime content loading and API exploration

    Solo Developer · Personal Project

    • Featured
    • Game Development

    Barrel Blast

    Retro-inspired 2D platformer shooter

    Unity Developer / Programmer · Carina Soft Labs Inc.

    • Featured
    • Game Development

    Tumble Buddies

    Two-player cooperative obstacle course

    Solo Developer · Client Project

    • Featured
    • Game Development

    Matchy Race

    Cute and satisfying number-matching race

    Solo Developer · Client Project — South Korean Client

    • XR Projects

    MR Character Storytelling

    Interactive mixed reality character storytelling

    Unity XR Developer · iPangram

    • Game Development

    Pack Guy

    Stylized obstacle course platformer

    Solo Developer · Personal Project

    • XR Projects

    VR Drone Fight

    Intense VR drone combat and boss fight

    Unity XR Developer · iPangram

    • XR Projects

    VR Zombie Fight

    VR zombie combat and multi-boss survival

    Unity Developer · iPangram

    • Game Development

    Open World Systems

    Mobile open-world gameplay systems prototype

    Solo Developer / Tech Lead · Personal Project

    • Featured
    • Unity Engineering
    • XR Projects

    Unity Web AR

    Dynamic WebAR experiences powered by Unity

    Unity Programmer / Developer · iPangram

    • Game Development

    Intelliverse-X

    Third-person multiplayer survival game prototype

    Unity Developer · Carina Soft Labs Inc.

    • Game Development

    Midnight Drive

    Realistic night-time car simulation prototype

    Solo Developer · Personal Project

    • Game Development

    Kids Memory Game

    Interactive memory game for young learners

    Solo Developer · Personal Project

    • Game Development

    Shape Rift

    Fast-paced shape-matching survival game

    Unity Developer · Carina Soft Labs Inc.

    • Unity Engineering

    Interactive Resume

    A playable 2D resume and personal story

    Unity Developer · Client Project

    • XR Projects

    XR Body Tracking

    Meta Quest body tracking and avatar prototype

    Unity Developer · iPangram

    • Unity Engineering

    ArchViz

    Immersive 3D architectural visualization app

    Solo Developer · Personal Project

    • Game Development

    Markour

    First-person parkour shooter gameplay prototype

    Unity Developer · Personal Project

    • Unity Engineering

    Google AdMob Plugin

    Reusable Google AdMob integration for Unity

    Unity Developer · Carina Soft Labs Inc.

    • Game Development

    Kids SpellGame

    Simple spelling game with interactive 2D visuals

    Unity Developer · Personal Project

    • Game Development

    Tic-Tac-Toe

    Nice and polished classic Tic Tac Toe

    Unity Developer · Personal Project — Technical Test for Carina Soft Labs

    • Unity Engineering

    Floor Plan to 3D

    Turning floor plans into interactive 3D spaces

    Unity Developer · Personal Project

    • Game Development

    Dodge Box

    A self-built 3D game and coding confidence challenge

    Unity Developer · Personal Project

    • Game Development

    Sphere Runner

    Simple 3D sphere runner and Unity practice game

    Unity Developer · Personal Project

    • Game Development

    Ghost Hunt

    Simple WebGL ghost-hunting game for kids

    Unity Developer / Programmer · Client Project — Canadian Client

    • Game Development

    Red Light Green Light

    Mobile Red Light Green Light survival game

    Unity Developer · Carina Soft Labs Inc.

    • Game Development

    Cube Runner

    My first completed Unity game

    Unity Developer · Personal Project

    • XR Projects

    VR World Demo

    Optimized VR environment for Meta Quest

    Unity XR Developer · iPangram

    • Multimedia

    Early 3D Works

    Early 3D artwork and modeling foundations

    3D Artist / 3D Modeler · Personal Project

    • Multimedia

    Photoshop Portfolio

    A collection of early Photoshop art and design work

    2D Artist / Photoshop Artist · Personal Project

    • Multimedia

    Iron Man VFX & CGI Project

    Award-winning Iron Man VFX and CGI project

    VFX & CGI Artist · Personal Project — 24 FPS International Animation Awards Entry

    • Multimedia

    Sci-Fi City VFX

    Award-winning futuristic sci-fi VFX road scene

    VFX & Motion Graphics Artist · Personal Project — 24 FPS International Animation Awards Entry

    • Multimedia

    2D Animation & Motion Graphics

    A collection of 2D animation and motion graphics

    2D Animator / Motion Graphics Artist · Personal & Client Projects

    • Multimedia

    VFX & CGI

    A collection of VFX and CGI experiments

    VFX & CGI Artist · Personal Project

    • Multimedia

    Gaming Montages

    The editing journey that started it all

    Video Editor / Gaming Content Creator · Personal Project

    • Multimedia

    Video Edits

    Personal video edits with music and effects

    Video Editor · Personal Project

    • Multimedia

    Video Editing

    Simple and professional video editing work

    Video Editor · Personal & Client Projects

    • Multimedia

    Microsoft Paint

    Where my creative journey first began

    Young Digital Artist · Personal Project

    • Multimedia

    Webiz Solution

    A collection of my work at Webiz Solution

    2D Animator / Motion Graphics Artist / Video Editor · Webiz Solution — Company Project

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04

Experience

Jun 2025 – Jul 2026 · 1 yr 2 mos

Unity Developer

iPangram

Surat · Remote · Full-time

Worked as a Unity Developer across VR, MR and WebAR projects at iPangram, building gameplay, AI, XR interactions and storytelling systems while optimizing large environments for standalone hardware. Developed body-tracking and MR prototypes and integrated WebAR content delivery into a multidisciplinary platform.

Mar 2025 – May 2025 · 3 mos

Unity Developer Intern

Carina Soft Labs Inc.

Indore · On-site · Full-time

Developed Unity games and prototypes across diverse gameplay systems, including combat, puzzles and AI-driven mechanics, while building a reusable Google AdMob plugin adopted by multiple developers. Handled gameplay, AI, UI, assets, SFX and optimization, delivering client projects and functional prototypes.

Feb 2025 – May 2025 · 4 mos

Unity Developer

Wrexa Technologies

Chennai · Remote · Full-time

Led development of Pulsar Mania, a Bajaj Pulsar NS400Z launch game at Wrexa, covering Unity programming, 3D, animation, UI, SFX and optimization. Built physics-based riding, customization and Firebase leaderboards, optimized a large map, and delivered a polished client-ready build appreciated by Bajaj.

Nov 2021 – Jan 2024 · 2 yrs 3 mos

Multimedia Artist & Digital Media Creator

Indore · Hybrid · Freelance

Created a diverse body of multimedia and digital media work across freelance, client, and self-directed projects, spanning 3D modeling and visualization, VFX and CGI, 2D animation, motion graphics, video editing, Photoshop, digital illustration, and experimental visual content. Worked on promotional and corporate media, advertisements, social content, educational and explainer videos, gaming montages, personal edits, and independent creative projects. These experiences developed my skills in visual storytelling, animation, compositing, editing, design, and digital production, while building the creative foundation that continues to support my work in Unity, game development, and real-time 3D.

05

Honors & Awards

Gold · 2022

24 FPS International Animation Awards

Gold Award — VFX Compositing

VFX Compositing · Mumbai, Sahara Star

Submitted project: Sci-Fi City VFX

Received a Gold Award at the 24 FPS International Animation Awards for the VFX Compositing work presented in the submitted project.

Photos & videos

Gold Award — VFX Compositing

1 / 5

This video can't be played right now.

This video can't be played right now.

Me With Award
Me Recieving Gold Award Photo
Award Gold
Silver · 2023

24 FPS International Animation Awards

Silver Award — VFX Compositing

VFX Compositing · Mumbai, Sahara Star

Submitted project: Iron Man VFX & CGI Project

Received a Silver Award at the 24 FPS International Animation Awards for the VFX Compositing work presented in the submitted project.

Photos & videos

Silver Award — VFX Compositing

1 / 4

This video can't be played right now.

Me Recieving Silver Award Photo
Me Walking
Award Silver

06

Education

May 2022 – January 2025

MAAC Indore

Game Design & VFX

Specialized training in Game Design & Development, VFX, 3D Art, animation, and digital content creation for interactive media.

June 2022 – May 2025

GNSPSC

Bachelor of Computer Applications (BCA)

Undergraduate degree focused on Computer Applications, programming, software development, databases, and core computing.

07

Resume

Click below to open my resume.

08

Portfolio FAQs

Why are creative and design tools part of a Unity developer's skill set?

My background in video editing, motion graphics, VFX, 3D art, and design helps me work beyond code. These skills allow me to contribute to UI, assets, audio, visual presentation, and the overall experience—not just gameplay programming.

What parts of a project can you take ownership of?

Depending on the project, I can take ownership from gameplay programming and UI through 3D implementation, audio, optimization, testing, and delivery. On solo projects, I have handled much of the development pipeline independently; on larger projects, I focus primarily on Unity development and technical implementation within a team.

What types of experiences have you built?

My work spans mobile games, PC experiences, WebGL, WebAR, VR, mixed reality, educational applications, interactive architectural visualization, and product experiences.

How do you approach performance and optimization?

I treat optimization as part of development rather than a final cleanup step. My experience includes profiling, lighting and mesh optimization, draw-call reduction, baking, mobile-friendly rendering decisions, and testing directly on target devices.

Do you work independently or as part of a team?

Both. I have developed complete projects independently while also collaborating with multidisciplinary teams. On VR projects, for example, I have worked alongside 3D artists, voice engineers, and AI engineers to turn creative concepts into optimized interactive experiences.

09

More About Me

  1. I've always wanted to be a game developer. As a teenager, I explored video editing, motion graphics, VFX, 3D art, and gaming content out of curiosity. Later, I discovered Unity and learned how to combine these creative skills with programming to build games and interactive experiences.

  2. I worked as a freelance video editor and motion designer during my teenage years, building an early foundation in visual storytelling, editing, motion graphics, and VFX.

  3. I built and released Eliza's Horror Mansion as a five-month solo project, handling its concept, story, gameplay, 3D environment, audio, optimization, testing, and Google Play release.

  4. I received a Gold Award at the 2022 24 FPS International Animation Awards for Sci-Fi City VFX, followed by a Silver Award in 2023 for my Iron Man VFX & CGI Project.

  5. My work spans a wide range of platforms and experiences, including mobile games, PC, WebGL, WebAR, VR, mixed reality, educational applications, and interactive architectural visualization.

  6. I have experience working both independently and within multidisciplinary teams, collaborating with artists, designers, voice engineers, and AI engineers to turn creative concepts into functional interactive experiences.

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