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Project-X

Large-scale story-driven VR experience

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01

Description

Project X is a large-scale story-driven VR experience developed while I was serving at iPangram as the Lead Unity Developer. The project was a company-owned product developed by a multidisciplinary team including 3D artists, voice and AI engineers, while I led the Unity programming, gameplay development, optimization, and technical 3D guidance. The experience combines narrative-driven gameplay, interactive environments, combat, enemy AI, mixed interactions, and large VR environments across multiple levels. I worked across the project's core technical systems and helped turn the team's creative concepts and assets into functional, optimized VR experiences for standalone hardware. The project became a major contributor to my XR development skills and technical understanding.

02

Highlights

  1. Lead Unity Development

    Led the Unity programming and gameplay implementation across the project.

  2. Story-Driven VR

    Built a narrative-focused VR experience combining exploration, interaction, combat, and progression.

  3. Multidisciplinary Collaboration

    Worked alongside 3D artists, voice engineers, and AI engineers responsible for concept, voice, and AI-assisted content generation.

  4. VR Combat Systems

    Implemented and contributed to combat experiences involving firearms, melee interactions, enemy encounters, and boss fights.

  5. Enemy AI

    Developed and integrated varied AI-driven enemy behaviors across different gameplay scenarios.

  6. Large-Scale Environments

    Worked with complex VR environments containing numerous interactive, animated, and dynamic elements.

  7. Standalone VR Optimization

    Applied techniques including lighting optimization, mesh baking, and performance-focused development for standalone VR hardware.

  8. Technical 3D Guidance

    Provided technical guidance around 3D implementation and helped translate art and design requirements into functional Unity systems.

  9. Multiple Gameplay Experiences

    Developed distinct gameplay sections, including drone combat, zombie combat, and interactive storytelling sequences, which are presented separately in my portfolio.

  10. Major XR Learning Experience

    The project significantly strengthened my skills in VR development, gameplay programming, optimization, AI, interaction systems, and large-scale Unity production.

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