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Room of the Dead
Mixed reality zombie survival shooter
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Description
Room of the Dead is an experimental mixed reality survival shooter developed at iPangram to explore the potential of mixed reality and Unity for interactive gaming experiences. As the solo developer, I was responsible for implementing the experience, where zombies spawn within the player's physical environment and can be defeated using firearms and melee weapons such as knives. The game combines shooting, knife collision mechanics, enemy animations, controller haptics, and survival-based gameplay, with zombies attacking from different directions to keep players aware of their surroundings. This project was developed as a technical and gameplay experiment while I was serving at iPangram.
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Highlights
Mixed Reality Combat
Implemented shooting and melee combat to let players fight zombies directly within their physical environment.
Survival Gameplay
Designed a single-room survival experience where zombies can approach from different directions, requiring constant situational awareness.
Haptic Feedback
Integrated controller haptics to provide tactile feedback during combat interactions.
Animated Zombie Enemies
Implemented zombie movement, attack, and death animations to support the survival gameplay loop.
XR Experimentation
Developed the project as a company-led experiment to evaluate the potential of mixed reality gameplay using Unity and Meta SDK.