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Pulsarmania
Realistic bike simulation and stunt game
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01
Description
Pulsar Mania is a client project developed for Wrexa for Bajaj’s Pulsar NS400Z launch campaign. I worked as the solo developer and tech lead, handling programming, 3D artwork, animation, UI, Sound Effects, optimization, and overall development. The game features a realistic bike controller with riding, wheelies, boosts, drifting, stunts, collectibles, multiple tracks, difficulty levels, bike customization, and global leaderboards. A major focus was delivering a large, visually polished map while maintaining strong performance. I also designed and implemented the UI using Figma. The project was completed and presented to Bajaj, who appreciated the result and proposed a second version with multiplayer and additional features.
02
Highlights
Realistic Bike Controller
Developed a physics-based motorcycle controller supporting riding, wheelies, boosts, drifting, sliding, stunts, and realistic speed behavior.
Large-Scale Optimization
Built and optimized a visually detailed environment with lighting and light baking while maintaining strong game performance.
Complete Solo Development
Handled programming, 3D artwork, animation, UI implementation, optimization, and overall technical development independently.
Interactive Garage & UI
Designed and implemented the main interface, including bike inspection, customization, settings, and character customization.
Global Leaderboard
Integrated Firebase to support global player rankings and score-based competition.
Client Recognition
Successfully delivered the project to Wrexa and Bajaj, with the work receiving positive appreciation and leading to discussions for a second version.