- XR Projects
VR Drone Fight
Intense VR drone combat and boss fight
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Description
VR Drone Fight is a combat-focused VR level I worked on while serving at iPangram, developed as part of Project X. The level takes place in a city under attack, with a chaotic environment filled with fog, danger, and visual signs of destruction. The player must fight through waves of hostile drones before reaching the main villain and triggering a boss encounter. Two drone variants create different combat challenges: a fast, low-altitude drone with a single turret and a slower, high-altitude drone equipped with dual turrets. During the boss fight, the villain launches fireballs and repeatedly summons drones as part of its attack pattern. Players must manage health and ammunition while surviving continuous attacks and progressing through the battlefield.
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Highlights
VR Combat Experience
Built an intense, shooting-focused VR combat level centered around progression and survival.
Multiple Drone Variants
Implemented distinct enemy types with different movement speeds, flight altitudes, and weapon configurations.
Dynamic Drone Attacks
Drones continuously engage the player and create pressure while progressing through the level.
Boss Fight
Designed the final encounter around a villain with ranged attacks and drone-summoning abilities.
Fireball Attack Pattern
Implemented projectile-based boss attacks that require players to react and evade.
Enemy Summoning
Integrated recurring drone spawning into the boss's attack pattern to increase combat pressure.
Health & Ammunition Management
Players must monitor their health and ammunition while handling sustained enemy attacks.
Atmospheric Battlefield
Developed the combat experience within a chaotic city environment using fog, lighting, and visual effects to reinforce the sense of danger.
Project X Level
Served as a dedicated combat and boss-fight section within the larger Project X experience.