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Eliza's Horror Mansion
Polished first-person horror survival game
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Description
Eliza's Horror Mansion is my first publicly published game and a personal five-month solo indie project created to learn the complete pipeline of developing, polishing, optimizing, and publishing a mobile game. Built from scratch, the first-person survival horror game combines immersive audio, dynamic enemy AI, mobile-friendly controls, and over 30 unique puzzles. I created the game concept, story, gameplay systems, environment, and core assets independently, while also handling programming, 3D art, optimization, UI, and audio production. The game was optimized for a wide range of devices and successfully published on the Google Play Store.
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Highlights
Dynamic Enemy AI
Developed a state-machine-driven enemy using NavMesh AI with roaming, player detection, pursuit, attacks, hiding behavior, and contextual actions.
30+ Unique Puzzles
Designed and implemented more than 30 puzzles using varied gameplay mechanics to create a challenging survival-horror experience.
Mobile Optimization
Optimized graphics, post-processing, gameplay systems, and controls for smooth performance across a wide range of mobile devices.
Custom Mobile Controls
Implemented touch-based movement and camera controls with dedicated actions for jumping, crouching, and inventory management.
Immersive Audio
Created and optimized original sound effects to strengthen the atmosphere and tension throughout the game.
End-to-End Solo Development
Independently handled the game's concept, story, programming, 3D environment creation, gameplay, UI, audio, optimization, testing, and publishing pipeline.




