Skip to content
Projects
  • Game Development

Sphere Runner

Simple 3D sphere runner and Unity practice game

This video can't be played right now.

01

Description

Sphere Runner is an early personal Unity practice project I created while learning Unity and C# after completing Cube Runner. Like Dodge Box, it reflects a stage where I was still heavily dependent on tutorials and AI tools to understand and implement game systems. The game features a controllable sphere that can move left and right and jump across a platform-based course. Players collect coins to increase their score while using ramps to jump across gaps and avoid hazards. Falling through gaps between platforms or colliding with spikes ends the game. I also implemented the core UI and game flow, including a tap-to-start screen, score display, game-over screen, restart button, and quit button.

02

Highlights

  1. Sphere-Based Movement

    Implemented left-to-right movement and jumping for the player-controlled sphere.

  2. Coin Collection

    Added collectible coins that increase the player's score.

  3. Ramp-Based Gameplay

    Used ramps to create jumps and allow players to navigate the platform course.

  4. Platform Gaps

    Added breaks between platforms where falling results in game over.

  5. Hazard System

    Implemented spike collisions as another game-over condition.

  6. Complete Game Flow

    Built the tap-to-start interface, score display, game-over screen, restart, and quit functionality.

  7. Early Unity Learning Project

    Strengthened my understanding of Unity scripting, gameplay mechanics, physics, collision handling, and UI systems.

  8. Step Toward Independence

    This project represents the stage immediately before Dodge Box, where I was still learning through tutorials and AI assistance before deliberately challenging myself to work independently.

Best on a bigger screen

Everything on this site works on your phone. For the full experience, visit on a desktop or laptop.