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VR World Demo

Optimized VR environment for Meta Quest

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Description

VR World Demo is an optimization and visual-development prototype I worked on while serving at iPangram. I was provided with a heavy 3D environment created by the 3D artist, and my responsibility was to improve its visual presentation while making it more suitable for Meta Quest. I worked on lighting, HDRI integration, terrain optimization, and various Unity optimization techniques to improve runtime performance. The original scene was heavily resource-intensive and effectively unplayable on the target hardware. Through profiling, experimentation, and optimization, I was able to turn it into a substantially more playable experience. Although the environment still required further optimization because of its underlying complexity, the project demonstrated the practical impact of optimization on demanding XR scenes.

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Highlights

  1. Meta Quest Optimization

    Optimized a demanding 3D environment for standalone VR hardware.

  2. Terrain Optimization

    Experimented with Unity terrain and rendering techniques to reduce the scene's performance overhead.

  3. Lighting & HDRI

    Implemented lighting and HDRI-based environment presentation to improve visual quality.

  4. Performance Improvement

    Converted an initially unplayable scene into a substantially more playable VR experience.

  5. XR Performance Testing

    Used repeated testing and experimentation to evaluate optimization changes directly on the target platform.

  6. Optimization Case Study

    Demonstrates how systematic Unity optimization can significantly improve the usability of a heavy XR environment.

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